Hello
I'm a passionate Level Designer with a deep love for crafting engaging and immersive gameplay experiences. With a strong foundation in both level design and gameplay mechanics, I strive to create worlds that not only captivate players visually but also challenge and delight them through well-designed gameplay. My approach is rooted in a balance of creativity and technical expertise, ensuring that each level is not only aesthetically pleasing but also delivers a seamless and rewarding player experience.
Collaboration is key in my work, and I thrive in environments where I can work closely with artists, programmers, and fellow designers to bring a shared vision to life. I’m proficient in industry-standard tool like Unreal Engine, with basic knowledge in Unity, and various project management platforms such as GitHub, which allows me to stay organized and meet deadlines without compromising quality.
In my free time I like to study C# to become better in Unity, wall climbing and squash and a variety of games such as Dark and Darker, Dungeons and Dragons, League of Legends, , Apex Legends and Valorant.